Project B, Journal Entry 2


For Respawn/Autosave points I used Reusable Switches. The R above is made in MS Paint 3D, font Seoge Script. The boxes to return with their respective Respawn Point and position: 

Before Ch1: 
PB1  (3.5, 0.3, 0) -> (3,1)
Ellen (2,1)

Before Ch2: 
PB2  (9.5, -10.7, 0) -> (9,-10)
Ellen (19,-4)

Before Ch3: 
PB31 (45.5, -9.7, 0) -> (45,-9)
PB32 (61.5, 1.3, 0) -> (61,2)
PB33 (87.5, 1.3, 0) -> (87,2)
Ellen(-1,-16)

After all:
Ellen (90,-5)

Respawn points have proven tricky too, although I tried to make things right and teleport Boxes and Ellen to previous Checkpoint, at first I managed only to get it to do something quite random, but playable.  Later I discovered, it was because every checkpoint had separated values of which checkpoint had been used. Now I have separate object CheckpointController which controls all Respawn Points together. 

After trying to play this game, I realized I didn't tell Player anything about how the game is played and how it is different from standard  2D GameKit features (about different PressurePads, about elevators, about the whole Respawn mechanics etc.), so I added (after consultation) those instructions behind the InfoPoint at the beginning. 

Text:
"Instructions: First things first, you should know some things. You are supposed to go through the game using Elevators (moving platforms with grass controled with switches) and Portals (they can transport You and a box to another portal on pressing E).  
But you can't go everywhere easily. There are some doors throughout the game - they can be opened by the Pressure pads on the floor. Those that are grey are just Step-and-go openers, but the brown once close the door after you release them, so be careful! If you do anything wrong, don't be sad! There are little switches with R above them. Those are Save and Respawn points. If you get stuck, just press G and you will return to the state from the last Respawn switch (including transporting You!) 
Enjoy your game! "

Also I didn't realize till later that I was following info from one of the older version and I made Elevator Buttons completely differently in regards to Game mechanics, I'll fix it in the next version that I'll upload before practicals. 

Files

ProjectB_v230401.zip 58 MB
Apr 01, 2023

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