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Project B

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Devlog

  • Project B, Journal Entry 4
    April 07, 2023 by Matcha1309
    In this version, I tried to accomodate the feedback from Playtest session. First of all, I fixed the issue with Elevators, because I tested only briefely, so I didn't discover that they don't reset. T... Continue reading
  • Project B, Journal Entry 3
    April 06, 2023 by Matcha1309
    With this version I switched to interact-on-shooting Elevator buttons. I just removed those scripts with delay and added Interact on enter, layer bullet to accomodate the newer version of the design (... Continue reading
  • Project B, Journal Entry 2
    April 01, 2023 by Matcha1309
    For Respawn/Autosave points I used Reusable Switches. The R above is made in MS Paint 3D, font Seoge Script. The boxes to return with their respective Respawn Point and position: Before Ch1: PB1 (3.5,... Continue reading
  • Journal Entry 1
    March 29, 2023 by Matcha1309
    First of all, I see it very ironic to implement my own design. I was an hour in and already telling myself: "What idiot designed this? oh, right, me!" - just like in that joke. And I thought I thought... Continue reading
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